Structural Science Papers / Working Paper
Reversible State Design Model
A Hypothesis on Bidirectional Transformation Between Creator and Viewer
Abstract
This paper proposes the Reversible State Design Model (RSDM), a theoretical hypothesis describing creative expression as a bidirectional transformation between creators and viewers.
Conventional communication and design theories often regard expression as a means of transmitting meaning. In contrast, the proposed model assumes that a creator does not directly transmit meaning. Instead, the creator designs a cognitive State through expression.
The viewer enters this state and reconstructs meaning through perception, completion, imagination, and personal experience. Creator and Viewer therefore form two inverse processes, connected through State as a shared latent layer.
This paper presents the basic structure of the model and discusses its possible application to visual design, film, Web experience, architecture, branding, and AI-assisted expression systems.
Introduction
Traditional design methodologies frequently begin with the question: “What should be communicated?”
Under this approach, words, images, colors, composition, sound, and motion are selected as tools for delivering a predefined meaning to an audience.
However, creative practice suggests that viewers do not receive meaning passively. They observe fragments, detect boundaries, recognize objects, complete missing information, and construct their own narratives.
Creators may not design outcomes directly.
They may design the state from which outcomes emerge.
This paper introduces State as an intermediate layer connecting expression and meaning.
Conventional Communication Model
A simplified conventional model treats expression as the direct carrier of meaning.
Let E denote an observable expression and M denote the meaning interpreted by the viewer.
This model is useful for functional communication, but it does not fully explain why identical expressions can generate different meanings while producing a similar sense of stillness, tension, curiosity, or attention among different viewers.
Proposed State-Mediated Model
The proposed model introduces an intermediate cognitive layer, defined as State.
Here, S does not represent semantic meaning or a specific emotion. It represents a temporary cognitive condition that precedes meaning generation.
Examples of State include:
- stopping
- observing
- becoming quiet
- focusing
- imagining
- questioning
Expression does not directly determine meaning. Expression creates a state in which meaning can emerge.
Bidirectional Transformation
Creator and Viewer are modeled as inverse transformation processes.
Creator Transformation
The Creator begins with an intention, concept, or narrative and identifies the State through which it may be experienced. Scene, composition, light, color, sound, motion, distance, and information density are then selected to form the expression.
Viewer Transformation
The Viewer encounters the expression, enters a cognitive State, and constructs a personal meaning from perception, memory, culture, experience, and imagination.
The resulting meaning M′ does not necessarily equal the creator’s original meaning M.
Reversibility Hypothesis
If Creator and Viewer operate as inverse processes, the combined relationship may be expressed conceptually as:
Exact semantic reconstruction is neither assumed nor required. Instead, successful expression may depend on preserving a target State through both transformations.
In this conceptual expression, d represents a future measurement function for the difference between the State intended by the Creator and the State experienced by the Viewer.
Perception and Expression Sequences
Preliminary observation suggests that visual perception may develop through a staged sequence.
Viewer Sequence
Creator Sequence
The Creator may proceed in the inverse direction:
The Creator decomposes an internal narrative into increasingly perceptible elements. The Viewer reconstructs a narrative from those elements.
State Design
The model changes the primary objective of creative design.
Instead of directly targeting outcomes such as surprise, understanding, emotion, or action, the Creator targets a State from which those outcomes may emerge.
Hierarchical Expression Parameters
Expression parameters are assumed to form a hierarchical rather than a flat structure.
-
Concept Layer
What should be explored or communicated? -
State Layer
What cognitive condition should be created? -
Scene Layer
In what world, location, time, or situation should it appear? -
Composition Layer
How should objects, distances, boundaries, and visual attention be arranged? -
Rendering Layer
How should color, light, contrast, texture, sound, typography, and margin be expressed?
This equation is conceptual notation rather than a validated mathematical function. It is introduced to clarify the layered dependency of expression generation.
Implications for Artificial Intelligence
Many current generative systems are modeled conceptually as a direct transformation from prompt or meaning to output expression.
The proposed model suggests an alternative architecture:
Here, P represents hierarchical expression parameters. AI functions as an Expression Transformer that renders expressions while preserving the intended State.
Viewer feedback may then be used to estimate the difference between the target and experienced States.
This equation is presented as a conceptual learning model and does not yet define a concrete optimization algorithm.
Future Research
Future research should investigate:
- the taxonomy and measurement of cognitive States;
- the distinction between State, emotion, and meaning;
- the relationship between scenes and State formation;
- the effects of margin, light, time, sound, and information density;
- the degree to which State can be shared across viewers;
- the empirical validity of Creator–Viewer reversibility;
- AI-assisted optimization of expression parameters;
- applications to film, photography, Web design, architecture, UI, branding, presentation, and spatial experience.
Conclusion
This paper proposes a reversible model connecting creation and perception through an intermediate cognitive State.
The Creator transforms Meaning into Expression by designing State. The Viewer transforms Expression into personal Meaning by entering a State.
Expression is not merely the transmission of meaning.
Expression is the design and sharing of State.
Although the present model remains a conceptual hypothesis, it provides a possible common framework linking structural science, cognitive perception, creative expression, and artificial intelligence.