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Structural Science Papers / Working Paper

Reversible State Design Model

A Hypothesis on Bidirectional Transformation Between Creator and Viewer

Yoshitomi Sakurai

Japan Structural Science Institute
Yohaku Film Research Institute
Structural Research Institute

Working Paper
Version 0.1
August 2026

Abstract

This paper proposes the Reversible State Design Model (RSDM), a theoretical hypothesis describing creative expression as a bidirectional transformation between creators and viewers.

Conventional communication and design theories often regard expression as a means of transmitting meaning. In contrast, the proposed model assumes that a creator does not directly transmit meaning. Instead, the creator designs a cognitive State through expression.

The viewer enters this state and reconstructs meaning through perception, completion, imagination, and personal experience. Creator and Viewer therefore form two inverse processes, connected through State as a shared latent layer.

This paper presents the basic structure of the model and discusses its possible application to visual design, film, Web experience, architecture, branding, and AI-assisted expression systems.

Keywords: State Design, Viewer Story, Creator Story, Structural Expression, Perception, Cognitive Design, Artificial Intelligence
01

Introduction

Traditional design methodologies frequently begin with the question: “What should be communicated?”

Under this approach, words, images, colors, composition, sound, and motion are selected as tools for delivering a predefined meaning to an audience.

However, creative practice suggests that viewers do not receive meaning passively. They observe fragments, detect boundaries, recognize objects, complete missing information, and construct their own narratives.

Creators may not design outcomes directly.
They may design the state from which outcomes emerge.

This paper introduces State as an intermediate layer connecting expression and meaning.

02

Conventional Communication Model

A simplified conventional model treats expression as the direct carrier of meaning.

E → M Expression → Meaning

Let E denote an observable expression and M denote the meaning interpreted by the viewer.

This model is useful for functional communication, but it does not fully explain why identical expressions can generate different meanings while producing a similar sense of stillness, tension, curiosity, or attention among different viewers.

03

Proposed State-Mediated Model

The proposed model introduces an intermediate cognitive layer, defined as State.

E → S → M Expression → State → Meaning

Here, S does not represent semantic meaning or a specific emotion. It represents a temporary cognitive condition that precedes meaning generation.

Examples of State include:

  • stopping
  • observing
  • becoming quiet
  • focusing
  • imagining
  • questioning
Central Hypothesis

Expression does not directly determine meaning. Expression creates a state in which meaning can emerge.

04

Bidirectional Transformation

Creator and Viewer are modeled as inverse transformation processes.

Creator Transformation

C(M) = E,   C : M → S → E Meaning → State → Expression

The Creator begins with an intention, concept, or narrative and identifies the State through which it may be experienced. Scene, composition, light, color, sound, motion, distance, and information density are then selected to form the expression.

Viewer Transformation

V(E) = M’,   V : E → S’ → M’ Expression → State → Meaning

The Viewer encounters the expression, enters a cognitive State, and constructs a personal meaning from perception, memory, culture, experience, and imagination.

The resulting meaning M′ does not necessarily equal the creator’s original meaning M.

M’ ≠ M    while    S’ ≈ S Meaning may differ, while State may remain approximately shared.
05

Reversibility Hypothesis

If Creator and Viewer operate as inverse processes, the combined relationship may be expressed conceptually as:

V(C(M)) ≈ M Viewer interpretation of created expression approximates the original meaning.

Exact semantic reconstruction is neither assumed nor required. Instead, successful expression may depend on preserving a target State through both transformations.

d(S, S’) → 0 The distance between designed State and perceived State approaches zero.

In this conceptual expression, d represents a future measurement function for the difference between the State intended by the Creator and the State experienced by the Viewer.

06

Perception and Expression Sequences

Preliminary observation suggests that visual perception may develop through a staged sequence.

Viewer Sequence

Light / Stimulus Attention is activated
Boundary A distinction is detected
Existence An object is recognized
Meaning Interpretation begins
Narrative A personal story emerges

Creator Sequence

The Creator may proceed in the inverse direction:

Narrative → Meaning → Existence → Boundary → Light

The Creator decomposes an internal narrative into increasingly perceptible elements. The Viewer reconstructs a narrative from those elements.

07

State Design

The model changes the primary objective of creative design.

Instead of directly targeting outcomes such as surprise, understanding, emotion, or action, the Creator targets a State from which those outcomes may emerge.

Intended Meaning
Target State stillness / attention / curiosity / imagination
Expression Parameters scene / composition / light / color / sound / margin
Expression
Viewer State
Emergent Meaning
08

Hierarchical Expression Parameters

Expression parameters are assumed to form a hierarchical rather than a flat structure.

  1. Concept Layer
    What should be explored or communicated?
  2. State Layer
    What cognitive condition should be created?
  3. Scene Layer
    In what world, location, time, or situation should it appear?
  4. Composition Layer
    How should objects, distances, boundaries, and visual attention be arranged?
  5. Rendering Layer
    How should color, light, contrast, texture, sound, typography, and margin be expressed?
E = R ∘ K ∘ Q ∘ S ∘ G (M) Conceptual composition of Meaning, State, Scene, Composition, and Rendering transformations.

This equation is conceptual notation rather than a validated mathematical function. It is introduced to clarify the layered dependency of expression generation.

09

Implications for Artificial Intelligence

Many current generative systems are modeled conceptually as a direct transformation from prompt or meaning to output expression.

M → E

The proposed model suggests an alternative architecture:

M → S → P → E Meaning → State → Parameters → Expression

Here, P represents hierarchical expression parameters. AI functions as an Expression Transformer that renders expressions while preserving the intended State.

Viewer feedback may then be used to estimate the difference between the target and experienced States.

Pt+1 = Pt – η ∇ d(S, S’) Conceptual parameter refinement using viewer-state feedback.

This equation is presented as a conceptual learning model and does not yet define a concrete optimization algorithm.

10

Future Research

Future research should investigate:

  • the taxonomy and measurement of cognitive States;
  • the distinction between State, emotion, and meaning;
  • the relationship between scenes and State formation;
  • the effects of margin, light, time, sound, and information density;
  • the degree to which State can be shared across viewers;
  • the empirical validity of Creator–Viewer reversibility;
  • AI-assisted optimization of expression parameters;
  • applications to film, photography, Web design, architecture, UI, branding, presentation, and spatial experience.
11

Conclusion

This paper proposes a reversible model connecting creation and perception through an intermediate cognitive State.

The Creator transforms Meaning into Expression by designing State. The Viewer transforms Expression into personal Meaning by entering a State.

Proposed Principle

Expression is not merely the transmission of meaning.
Expression is the design and sharing of State.

Although the present model remains a conceptual hypothesis, it provides a possible common framework linking structural science, cognitive perception, creative expression, and artificial intelligence.

Japan Structural Science Institute
Yohaku Film Research Institute
Structural Research Institute
Working Paper 0.1
© 2026 SRI